—When programming a spatial computing medium such as a cellular automaton, the hop count distance to some set of sources (particles) is an often used information. In particular, ...
Abstract. This paper reviews the history of embedded, evolvable selfreplicating structures implemented as cellular automata systems. We relate recent advances in this field to the...
The classification of discrete dynamical systems that are computationally complete has recently drawn attention in light of Wolfram's "Principle of Computational Equivale...
Evolving solutions rather than computing them certainly represents an unconventional programming approach. The general methodology of evolutionary computation has already been know...