We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Background: Microarray experimentation requires the application of complex analysis methods as well as the use of non-trivial computer technologies to manage the resultant large d...
Geraint Barton, J. C. Abbott, Norie Chiba, D. W. H...
Embracing service-oriented architectures in the context of large systems, such as the Web, rises a set of new and challenging issues: increased size and load in terms of users and...
We present Topology-based Geolocation (TBG), a novel approach to estimating the geographic location of arbitrary Internet hosts. We motivate our work by showing that 1) existing a...
Ethan Katz-Bassett, John P. John, Arvind Krishnamu...
Abstract— The execution environments For scientific applications have evolved significantly over the years. Vector and parallel architectures have provided significantly faste...