Real-time systems are growing in complexity and realtime and soft real-time applications are becoming common in general-purpose computing environments. Thus, there is a growing ne...
Scott A. Brandt, Scott A. Banachowski, Caixue Lin,...
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...