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VL
1996
IEEE
207views Visual Languages» more  VL 1996»
13 years 9 months ago
Integrating a Constraint Solver into a Real-Time Animation Environment
Peer Griebel, Georg Lehrenfeld, Wolfgang Müll...
RTSS
2003
IEEE
13 years 10 months ago
Dynamic Integrated Scheduling of Hard Real-Time, Soft Real-Time and Non-Real-Time Processes
Real-time systems are growing in complexity and realtime and soft real-time applications are becoming common in general-purpose computing environments. Thus, there is a growing ne...
Scott A. Brandt, Scott A. Banachowski, Caixue Lin,...
CGI
2004
IEEE
13 years 8 months ago
Motion Blending for Real-Time Animation while Accounting for the Environment
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Stéphane Ménardais, Franck Multon, R...
CGF
2004
144views more  CGF 2004»
13 years 4 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
SIGGRAPH
1999
ACM
13 years 9 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai