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FLAIRS
2008
13 years 7 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
CP
2006
Springer
13 years 9 months ago
Boosting Open CSPs
In previous work, a new approach called Open CSP (OCSP) was defined as a way of integrate information gathering and problem solving. Instead of collecting all variable values befor...
Santiago Macho González, Carlos Ansó...
TOG
2002
123views more  TOG 2002»
13 years 5 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg
AIPS
2000
13 years 6 months ago
Vision-Servoed Localization and Behavior-Based Planning for an Autonomous Quadruped Legged Robot
Planning for real robots to act in dynamic and uncertain environments is a challenging problem. A complete model of the world is not viable and an integration of deliberation and ...
Manuela M. Veloso, Elly Winner, Scott Lenser, Jame...
COGCOM
2010
107views more  COGCOM 2010»
13 years 2 months ago
Where to Look Next? Combining Static and Dynamic Proto-objects in a TVA-based Model of Visual Attention
To decide ``Where to look next ?'' is a central function of the attention system of humans, animals and robots. Control of attention depends on three factors, that is, lo...
Marco Wischnewski, Anna Belardinelli, Werner X. Sc...