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CW
2008
IEEE
13 years 11 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
PRESENCE
1998
115views more  PRESENCE 1998»
13 years 5 months ago
Human Factors Issues in Virtual Environments: A Review of the Literature
Virtual environments are envisioned as being systems that will enhance the communication between humans and computers. If virtual systems are to be effective and well received by ...
Kay M. Stanney, Ronald R. Mourant, Robert S. Kenne...
DAGM
2003
Springer
13 years 10 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ISWC
2003
IEEE
13 years 10 months ago
A Shoulder Pad Insert Vibrotactile Display
Touch is the most intimate and inherently private human sense and provides the potential for discrete, low social weight human computer interaction. This paper presents initial re...
Aaron Toney, Lucy E. Dunne, Bruce H. Thomas, Susan...
OZCHI
2009
ACM
14 years 3 days ago
You can be too rich: mediated communication in a virtual world
Internet-based virtual worlds (VWs) have emerged as a popular form of collaborative virtual environment. Most have offered only text chat for user communication; however several V...
Greg Wadley, Martin R. Gibbs, Nicolas Ducheneaut