Abstract. Virtual agents are used to interact with humans in a myriad of applications. However, the agents often lack the believability necessary to maximize their effectiveness. T...
Expressive audio-visual synthetic characters are increasingly employed in research and commercial applications. However, the mechanism that people employ to interpret conflicting...
Emily Mower, Sungbok Lee, Maja J. Mataric, Shrikan...
Audio-visual emotion expression by synthetic agents is widely employed in research, industrial, and commercial applications. However, the mechanism through which people judge the ...
Emily Mower, Sungbok Lee, Maja J. Mataric, Shrikan...
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
This paper presents a way of improving computerbased with lifelike presence in learning environment. The approach combines Intelligent Tutoring Systems with research on human emot...