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MTA
2008
93views more  MTA 2008»
13 years 5 months ago
Digital audiobook: from passive to active pursuit
The digital home entertainment market is growing at an exceptional speed and, although limited to passive listeners, audiobook applications are growing at an annual rate of nearly ...
Marco Furini
ISWC
1997
IEEE
13 years 10 months ago
Nomadic Radio: A Spatialized Audio Environment for Wearable Computing
This paper describes an on-going research project at the MIT Media Lab, exploring the use of auditory I/O as a primary interaction modality for wearable computing. Nomadic Radio i...
Nitin "Nick" Sawhney, Chris Schmandt
IJMHCI
2011
249views more  IJMHCI 2011»
13 years 23 days ago
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supp...
Jirí Danihelka, Roman Hak, Lukas Kencl, Jir...
ACHI
2009
IEEE
14 years 19 days ago
gReader: A Universally Designed, Device-Independent Email Client
– This paper describes the design, development and user study of a text-to-speech system for reviewing email messages. The system retrieves messages, converts them to audio files...
Lindsay D. Grace
ICMCS
1999
IEEE
128views Multimedia» more  ICMCS 1999»
13 years 10 months ago
Media Actors: Characters in Search of an Author
Interactive experiences benefit from natural interactions, compelling communication, and ease of implementation. We show how, according to these principles, interactive media arch...
Flavia Sparacino, Glorianna Davenport, Alex Pentla...