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» Interacting with the Computer Using Gaze Gestures
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CHI
2004
ACM
13 years 10 months ago
Topobo: a constructive assembly system with kinetic memory
We introduce Topobo, a 3D constructive assembly system embedded with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topoboʼs...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii
HRI
2006
ACM
13 years 11 months ago
Effects of head movement on perceptions of humanoid robot behavior
This paper examines human perceptions of humanoid robot behavior, specifically how perception is affected by variations in head tracking behavior under constant gestural behavior....
Emily Wang, Constantine Lignos, Ashish Vatsal, Bri...
MOBISYS
2009
ACM
14 years 5 months ago
Point&Connect: intention-based device pairing for mobile phone users
Point&Connect (P&C) offers an intuitive and resilient device pairing solution on standard mobile phones. Its operation follows the simple sequence of point-and-connect: wh...
Chunyi Peng, Guobin Shen, Yongguang Zhang, Songwu ...
CHI
2007
ACM
14 years 5 months ago
InkSeine: In Situ search for active note taking
Using a notebook to sketch designs, reflect on a topic, or capture and extend creative ideas are examples of active note taking tasks. Optimal experience for such tasks demands co...
Ken Hinckley, Shengdong Zhao, Raman Sarin, Patrick...
TEI
2010
ACM
170views Hardware» more  TEI 2010»
14 years 3 days ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde