In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Software agents' ability to interact within different open systems, designed by different groups, presupposes an agreement on an unambiguous definition of a set of concepts, ...
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
There continues to be increasing interest from a broad range of disciplines in agent-based and artificial life simulations. This includes the Department of Defense--which uses sim...
Thomas M. Cioppa, Thomas W. Lucas, Susan M. Sanche...