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ARTMED
2008
109views more  ARTMED 2008»
13 years 5 months ago
MOPET: A context-aware and user-adaptive wearable system for fitness training
Objective: Cardiovascular disease, obesity, and lack of physical fitness are increasingly common and negatively affect people's health, requiring medical assistance and decre...
Fabio Buttussi, Luca Chittaro
COLCOM
2008
IEEE
13 years 7 months ago
RiBAC: Role Interaction Based Access Control Model for Community Computing
Community computing is an agent-based development paradigm for ubiquitous computing systems. In a community computing system, ubiquitous services are provided by cooperation among ...
Youna Jung, Amirreza Masoumzadeh, James B. D. Josh...
VR
2002
IEEE
183views Virtual Reality» more  VR 2002»
13 years 5 months ago
Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment
: This paper presents a set of pinch glove-based user interface tools for an outdoor wearable augmented reality computer system. The main form of user interaction is the use of han...
Bruce H. Thomas, Wayne Piekarski
MICCAI
2001
Springer
13 years 10 months ago
A Microsurgery Simulation System
Computer systems for surgical planning and training are poised to greatly impact the traditional versions of these tasks. These systems provide an opportunity to learn surgical tec...
Joel Brown, Kevin Montgomery, Jean-Claude Latombe,...
ANSS
2006
IEEE
13 years 12 months ago
USim: A User Behavior Simulation Framework for Training and Testing IDSes in GUI Based Systems
Anomaly detection systems largely depend on user profile data to be able to detect deviation from normal activity. Most of this profile data is based on commands executed by use...
Ashish Garg, Vidyaraman Sankaranarayanan, Shambhu ...