Sciweavers

194 search results - page 3 / 39
» Interaction and Modeling Techniques for Desktop Two-Handed I...
Sort
View
ASSETS
2006
ACM
13 years 11 months ago
Dynamically adapting GUIs to diverse input devices
Many of today’s desktop applications are designed for use with a pointing device and keyboard. Someone with a disability, or in a unique environment, may not be able to use one ...
Scott Carter, Amy Hurst, Jennifer Mankoff, Jack Li
CHI
2006
ACM
14 years 5 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan
CHINZ
2006
ACM
13 years 11 months ago
Bare-hand 3D gesture input to interactive systems
Although the 2D desktop metaphor has been the dominating paradigm of user interfaces for over two decades, 3D models of interaction are becoming more feasible due to advances in c...
Pushkar Dhawale, Masood Masoodian, Bill Rogers
EICS
2009
ACM
13 years 11 months ago
Toward user interface virtualization: legacy applications and innovative interaction systems
Single-user, desktop-based computer applications are pervasive in our daily lives and work. The prospect of using these applications with innovative interaction systems, like mult...
Guillaume Besacier, Frédéric Vernier
CHI
2007
ACM
13 years 9 months ago
Augmenting the mouse with pressure sensitive input
In this paper we investigate the use of a uni-pressure and dual-pressure augmented mouse. With a pressure augmented mouse users can simultaneously control cursor positions as well...
Jared Cechanowicz, Pourang Irani, Sriram Subramani...