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» Interaction design patterns for computers in sociable use
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CSCW
2006
ACM
13 years 11 months ago
Where's the "party" in "multi-party"?: analyzing the structure of small-group sociable talk
Spontaneous multi-party interaction – conversation among groups of three or more participants – is part of daily life. While automated modeling of such interactions has receiv...
Paul M. Aoki, Margaret H. Szymanski, Luke D. Plurk...
CHI
2006
ACM
14 years 5 months ago
Watching the cars go round and round: designing for active spectating
Spectating at sport events is a common and popular leisure activity worldwide. Recently spectating has also become a topic of interest to CHI, particularly the design of technolog...
Barry A. T. Brown, Daniel Normark, Eric Laurier, M...
IJHCI
2008
58views more  IJHCI 2008»
13 years 5 months ago
Social TV: Designing for Distributed, Sociable Television Viewing
Media research has shown that people enjoy watching television as a part of socializing in groups. However, many constraints in daily life limit the opportunities for doing so. Th...
Nicolas Ducheneaut, Robert J. Moore, Lora Oehlberg...
ACMACE
2004
ACM
13 years 11 months ago
Robot's play: interactive games with sociable machines
Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a princi...
Andrew G. Brooks, Jesse Gray, Guy Hoffman