Sciweavers

5 search results - page 1 / 1
» Interactions in Perceived Quality of Auditory-Visual Display...
Sort
View
PRESENCE
2000
127views more  PRESENCE 2000»
13 years 4 months ago
Interactions in Perceived Quality of Auditory-Visual Displays
The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
Russell L. Storms, Michael Zyda
HAPTICS
2005
IEEE
13 years 10 months ago
Bi-Level and Anti-Aliased Rendering Methods for a Low-Resolution 2D Vibrotactile Array
We investigate rendering methods for 2D tactile arrays. We present four rendering methods, two of which are anti-aliased methods to improve display quality and smoothness. We desc...
Christoph W. Borst, Alp V. Asutay
CHI
2004
ACM
14 years 5 months ago
Energy-aware user interfaces: an evaluation of user acceptance
The utility of a handheld device is often constrained by the battery life, particularly with recent usage patterns where the device is likely to be powered on at all times. The di...
Tim Harter, Sander Vroegindeweij, Erik Geelhoed, M...
SIGGRAPH
1994
ACM
13 years 9 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
BCSHCI
2007
13 years 6 months ago
A survey on common practice in designing audio in the user interface
The current practice of designing the auditory mode in the user interface is poorly understood. In this survey, we aim at revealing the common understanding of the role of audio i...
Christopher Frauenberger, Tony Stockman, Marie-Luc...