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» Interactive AR bowling system by vision-based tracking
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HUC
1999
Springer
13 years 10 months ago
On Positioning for Augmented Reality Systems
In Augmented Reality (AR), see-through Head Mounted Displays (HMDs) superimpose virtual 3D objects over the real world. They have the potential to enhance a user's perception ...
Stelian Persa, Pieter Jonker
ISMAR
2008
IEEE
14 years 5 days ago
OutlinAR: an assisted interactive model building system with reduced computational effort
This paper presents a system that allows online building of 3D wireframe models through a combination of user interaction and automated methods from a handheld camera-mouse. Cruci...
Pished Bunnun, Walterio W. Mayol-Cuevas
ICVS
2003
Springer
13 years 11 months ago
VICs: A Modular Vision-Based HCI Framework
Many Vision-Based Human-Computer Interaction (VB-HCI) systems are based on the tracking of user actions. Examples include gazetracking, head-tracking, finger-tracking, and so fort...
Guangqi Ye, Jason J. Corso, Darius Burschka, Grego...
ISVC
2007
Springer
13 years 12 months ago
A Vision-Based Architecture for Intent Recognition
Abstract. Understanding intent is an important aspect of communication among people and is an essential component of the human cognitive system. This capability is particularly rel...
Alireza Tavakkoli, Richard Kelley, Christopher Kin...
ISMAR
2006
IEEE
13 years 11 months ago
Robust gloves for 3D interaction in mobile outdoor AR environments
This paper describes the design of hand-worn gloves for interacting with mobile outdoor augmented reality systems. Most existing systems rely on more traditional 2D input devices ...
Wayne Piekarski, Ross Smith