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ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
13 years 8 months ago
Interactive Artificial Life based on Behavior and Perception in a Virtual Environment
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Hyun Seung Yang, Hyun-jin Park, Yong-Jin Cho
IVEVA
2004
13 years 6 months ago
Interaction Modeling with Artificial Life Agents
In this work, an interaction model between artificial life agents (creatures) is proposed, which allows studying emergent social behavior of agents. This model describes the enviro...
Ernesto Germán-Soto, Leonid Sheremetov, Chr...
DEFORM
2000
13 years 6 months ago
Constructing Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal i...
Marcelo Kallmann, Etienne de Sevin, Daniel Thalman...
AGENTS
1997
Springer
13 years 9 months ago
Creatures: Artificial Life Autonomous Software Agents for Home Entertainment
This paper gives a technical description of Creatures, a commercial home-entertainment software package. Creatures provides a simulated environment in which exist a number of synt...
Stephen Grand, Dave Cliff, Anil Malhotra
ATAL
2008
Springer
13 years 7 months ago
Learning to interact: connecting perception with action in virtual environments
Modeling synthetic characters which interact with objects in dynamic virtual worlds is important when we want the agents to act in an autonomous and non-preplanned way. Such inter...
Pedro Sequeira, Ana Paiva