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» Interactive Artificial Life based on Behavior and Perception...
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ALIFE
2005
13 years 5 months ago
State Aggregation and Population Dynamics in Linear Systems
We consider complex systems that are composed of many interacting elements, evolving under some dynamics. We are interested in characterizing the ways in which these elements may b...
Jonathan E. Rowe, Michael D. Vose, Alden H. Wright
AIIDE
2008
13 years 7 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...