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VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
13 years 10 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
CA
2003
IEEE
13 years 10 months ago
Melting and Flowing of Viscous Volumes
We present a simple, linear 3D cellular automata approach for animating the melting process of solid volumetric models. Accurate modelling of object melting usually requires compl...
Xiaoming Wei, Wei Li, Arie E. Kaufman
VR
2009
IEEE
167views Virtual Reality» more  VR 2009»
13 years 11 months ago
High Resolution Video Playback in Immersive Virtual Environments
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
Han Suk Kim, Jürgen P. Schulze
SAMOS
2010
Springer
13 years 2 months ago
CLI-based compilation flows for the C language
Abstract--Embedded systems contain a wide variety of processors. Economical and technological factors favor systems made of a combination of diverse but programmable processors. So...
Erven Rohou, Andrea C. Ornstein, Marco Cornero
VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
13 years 9 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman