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SIGGRAPH
1998
ACM
13 years 9 months ago
Wires: A Geometric Deformation Technique
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
Karan Singh, Eugene Fiume
CGF
2007
119views more  CGF 2007»
13 years 5 months ago
Context-Aware Skeletal Shape Deformation
We describe a system for the animation of a skeleton-controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic ...
Ofir Weber, Olga Sorkine, Yaron Lipman, Craig Gots...
CGIM
2003
13 years 6 months ago
Fast Display of Articulated Characters using Impostors
: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
S. K. Chow, K. L. Chan
APVIS
2010
13 years 6 months ago
Adaptive proxy geometry for direct volume manipulation
This paper introduces a new design to allow interactive, direct manipulation of volume data on volumetrically rendered images. We present an adaptive volume proxy mesh which serve...
Megumi Nakao, Kei Wai Cecilia Hung, Satoshi Yano, ...
HAPTICS
2007
IEEE
13 years 11 months ago
Soft Finger Model with Adaptive Contact Geometry for Grasping and Manipulation Tasks
This paper presents a method for building analytical contact models for soft fingers. Friction constraints are derived based on general expressions for non-planar contacts of ela...
Matei T. Ciocarlie, Claire Lackner, Peter K. Allen