Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
We describe a system for the animation of a skeleton-controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic ...
Ofir Weber, Olga Sorkine, Yaron Lipman, Craig Gots...
: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
This paper introduces a new design to allow interactive, direct manipulation of volume data on volumetrically rendered images. We present an adaptive volume proxy mesh which serve...
This paper presents a method for building analytical contact models for soft fingers. Friction constraints are derived based on general expressions for non-planar contacts of ela...
Matei T. Ciocarlie, Claire Lackner, Peter K. Allen