Manipulation of high-precision voxel volume at interactive speed is still not immediately possible by known algorithms on today's workstation hardware. We propose to decompos...
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
This paper describes a high-performance special-purpose system, Cube-3, for displaying and manipulating highresolution volumetric datasets in real-time. A primary goal of Cube-3 i...
Hanspeter Pfister, Arie E. Kaufman, Tzi-cker Chiue...
Fully automatic, completely reliable segmentation in medical images is an unrealistic expectation with today's technology. However, many automatic segmentation algorithms may ...