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ENGL
2007
119views more  ENGL 2007»
13 years 3 months ago
Interactive Physically-Based Modeling for Gaseous Object using Smoothed Particle Hydrodynamics
— This paper presents an interactive method of modelling the various kind of fluid based on Smoothed Particle Hydrodynamics (SPH) in modelling and simulating the gas flow with fr...
Suriyong Lertkulvanich, Sanan Srakaew
TOG
2002
118views more  TOG 2002»
13 years 3 months ago
Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burn...
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jense...
TOG
2012
307views Communications» more  TOG 2012»
11 years 6 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
VC
2010
217views more  VC 2010»
13 years 2 months ago
Solving the Shallow Water equations using 2D SPH particles for interactive applications
In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
Hyokwang Lee, Soonhung Han
CGF
2006
196views more  CGF 2006»
13 years 3 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...