Sciweavers

565 search results - page 2 / 113
» Interactive Point-based Modeling of Complex Objects from Ima...
Sort
View
PAMI
2012
11 years 7 months ago
Recognizing Human-Object Interactions in Still Images by Modeling the Mutual Context of Objects and Human Poses
—Detecting objects in cluttered scenes and estimating articulated human body parts from 2D images are two challenging problems in computer vision. The difficulty is particularly...
Bangpeng Yao, Fei-Fei Li
ICPR
2006
IEEE
14 years 6 months ago
Robust Image Registration Based on Markov-Gibbs Appearance Model
A new approach to align an image of a textured object with a given prototype is proposed. Visual appearance of the images, after equalizing their signals, is modeled with a Markov...
Alaa E. Abdel-Hakim, Aly A. Farag, Ayman El-Baz, G...
ECCV
1996
Springer
14 years 6 months ago
Learning Dynamics of Complex Motions from Image Sequences
In Proc. European Conf. Computer Vision, 1996, pp. 357{368, Cambridge, UK The performance of Active Contours in tracking is highly dependent on the availability of an appropriate ...
David Reynard, Andrew Wildenberg, Andrew Blake, Jo...
SI3D
2003
ACM
13 years 10 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
SIGGRAPH
1993
ACM
13 years 9 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin