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TOG
2008
174views more  TOG 2008»
13 years 5 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
CC
2002
Springer
145views System Software» more  CC 2002»
13 years 5 months ago
Forwarding in Attribute Grammars for Modular Language Design
Abstract. Forwarding is a technique for providing default attribute definitions in attribute grammars that is helpful in the modular implementation of programming languages. It com...
Eric Van Wyk, Oege de Moor, Kevin Backhouse, Paul ...
TVCG
1998
127views more  TVCG 1998»
13 years 4 months ago
Dynamic Catmull-Clark Subdivision Surfaces
—Recursive subdivision schemes have been extensively used in computer graphics, computer-aided geometric design, and scientific visualization for modeling smooth surfaces of arbi...
Hong Qin, Chhandomay Mandal, Baba C. Vemuri
VR
2002
IEEE
170views Virtual Reality» more  VR 2002»
13 years 4 months ago
Handling of Virtual Contact in Immersive Virtual Environments: Beyond Visuals
This paper addresses the issue of improving the perception of contact that users make with purely virtual objects in virtual environments. Because these objects have no physical c...
Robert W. Lindeman, James N. Templeman, John L. Si...
VRST
2010
ACM
13 years 3 months ago
Augmentation techniques for efficient exploration in head-mounted display environments
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the li...
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klau...