Accurate calibration of a head mounted display (HMD) is essential both for research on the visual system and for realistic interaction with virtual objects. Yet, existing calibrati...
Stuart Gilson, Andrew W. Fitzgibbon, Andrew Glenne...
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CA...
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Omniscient debuggers make it possible to navigate backwards in time within a program execution trace, drastically improving the task of debugging complex applications. Still, they...