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CGVR
2009
13 years 5 months ago
An Automated Calibration Method for Non-See-Through Head Mounted Displays
Accurate calibration of a head mounted display (HMD) is essential both for research on the visual system and for realistic interaction with virtual objects. Yet, existing calibrati...
Stuart Gilson, Andrew W. Fitzgibbon, Andrew Glenne...
VR
2000
IEEE
174views Virtual Reality» more  VR 2000»
13 years 9 months ago
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CA...
Donald D. Nelson, Elaine Cohen
CGF
2008
151views more  CGF 2008»
13 years 4 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
NPAR
2010
ACM
13 years 9 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
OOPSLA
2007
Springer
13 years 11 months ago
Scalable omniscient debugging
Omniscient debuggers make it possible to navigate backwards in time within a program execution trace, drastically improving the task of debugging complex applications. Still, they...
Guillaume Pothier, Éric Tanter, José...