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» Interactive Rendering of Globally Illuminated Glossy Scenes
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TOG
2008
171views more  TOG 2008»
13 years 4 months ago
3D unsharp masking for scene coherent enhancement
We present a new approach for enhancing local scene contrast by unsharp masking over arbitrary surfaces under any form of illumination. Our adaptation of a well-known 2D technique...
Tobias Ritschel, Kaleigh Smith, Matthias Ihrke, Th...
CIARP
2009
Springer
13 years 11 months ago
Finding Images with Similar Lighting Conditions in Large Photo Collections
When we look at images taken from outdoor scenes, much of the information perceived is due to the ligthing conditions. In these scenes, the solar beams interact with the atmosphere...
Mauricio Díaz, Peter F. Sturm
TOG
2008
174views more  TOG 2008»
13 years 4 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
VMV
2004
103views Visualization» more  VMV 2004»
13 years 5 months ago
Hardware-accelerated ambient occlusion computation
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
SIGGRAPH
1999
ACM
13 years 8 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel