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» Interactive Rendering of Globally Illuminated Glossy Scenes
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SI3D
1999
ACM
13 years 9 months ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
HVEI
2009
13 years 3 months ago
Color rendering indices in global illumination methods
Human perception of material colors depends heavily on the nature of the light sources that are used for illumination. One and the same object can cause highly different color impr...
David Geisler-Moroder, Arne Dür
SIGGRAPH
2010
ACM
13 years 9 months ago
envyLight: an interface for editing natural illumination
Scenes lit with high dynamic range environment maps of real-world environments exhibit all the complex nuances of natural illumination. For applications that need lighting adjustm...
Fabio Pellacini
WSCG
2004
136views more  WSCG 2004»
13 years 6 months ago
Light Vectors for a Moving Observer
Interactive rendering is usually made with very simple illumination models. High quality rendering is too slow to be interactive. In this paper, we extend the notion of light vect...
Rodolphe Crespin, Bernard Péroche
CGF
2008
140views more  CGF 2008»
13 years 5 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu