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VC
2008
132views more  VC 2008»
13 years 5 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng
GRAPHICSINTERFACE
1997
13 years 6 months ago
An Interactive Fur Modeling Technique
A technique for modeling fur, but not long human hair, quickly, using the facilitiesof common graphics workstations is described. The user selects a variety of parameters to achie...
Allen Van Gelder, Jane Wilhelms
WSCG
2004
189views more  WSCG 2004»
13 years 7 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
CVPR
2003
IEEE
14 years 7 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
SIGGRAPH
1993
ACM
13 years 9 months ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams