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FDG
2009
ACM
13 years 11 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
CCR
2002
102views more  CCR 2002»
13 years 4 months ago
DNS performance and the effectiveness of caching
This paper presents a detailed analysis of traces of DNS and associated TCP traffic collected on the Internet links of the MIT Laboratory for Computer Science and the Korea Advance...
Jaeyeon Jung, Emil Sit, Hari Balakrishnan, Robert ...
TMI
2002
248views more  TMI 2002»
13 years 4 months ago
Adaptive Elastic Segmentation of Brain MRI via Shape Model Guided Evolutionary Programming
This paper presents a fully automated segmentation method for medical images. The goal is to localize and parameterize a variety of types of structure in these images for subsequen...
Alain Pitiot, Arthur W. Toga, Paul M. Thompson