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» Interactive and enjoyable interface in museum
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PUC
2007
173views more  PUC 2007»
13 years 5 months ago
Situated play in a tangible interface and adaptive audio museum guide
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Ron Wakkary, Marek Hatala
HRI
2007
ACM
13 years 10 months ago
Group attention control for communication robots with wizard of OZ approach
This paper describes a group attention control (GAC) system that enables a communication robot to simultaneously interact with many people. GAC is based on controlling social situ...
Masahiro Shiomi, Takayuki Kanda, Satoshi Koizumi, ...
ACMIDC
2008
13 years 8 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
TEI
2009
ACM
141views Hardware» more  TEI 2009»
14 years 29 days ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
CHI
2007
ACM
14 years 6 months ago
Museum guide robot based on sociological interaction analysis
We are currently working on a museum guide robot with an emphasis on "friendly" human-robot interaction displayed through nonverbal behaviors. In this paper, we focus on...
Yoshinori Kuno, Kazuhisa Sadazuka, Michie Kawashim...