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CVGIP
2010
182views more  CVGIP 2010»
13 years 5 months ago
MCCD: Multi-core collision detection between deformable models using front-based decomposition
We present a novel parallel algorithm for fast continuous collision detection (CCD) between deformable models using multi-core processors. We use a hierarchical representation to ...
Min Tang, Dinesh Manocha, Ruofeng Tong
EGH
2003
Springer
13 years 10 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
CGF
2002
168views more  CGF 2002»
13 years 4 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
SIGGRAPH
2009
ACM
13 years 11 months ago
PCCD: parallel continuous collision detection
We present a novel parallel continuous collision detection (PCCD) method to utilize the widely available multi-core CPU architecture. Our method works with a wide variety of defor...
Duksu Kim, Jae-Pil Heo, Sung-Eui Yoon
HAPTICS
2007
IEEE
13 years 11 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...