We present a method for parameterizing irregularly triangulated input models over polyhedral domains with quadrilateral faces. A combination of center-based clustering techniques ...
Ioana M. Boier-Martin, Holly E. Rushmeier, Jingyi ...
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
We propose a novel surface remeshing algorithm. While many remeshing algorithms are based on global parametrization or local mesh optimization, our algorithm is closely related to...
John M. Schreiner, Carlos Eduardo Scheidegger, Sha...
Most of the meshes coming from a variety of source are over sampled and exhibit highly irregular connectivity that prevent efficient wavelet analysis. Remeshing comes as a solutio...
Alexandre Gouaillard, Arnaud Gelas, Eric Boix, R&e...
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, whi...