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TOG
2008
174views more  TOG 2008»
13 years 5 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
PG
2007
IEEE
13 years 11 months ago
Illumination Brush: Interactive Design of All-Frequency Lighting
We present an appearance-based user interface for artists to efficiently design customized image-based lighting environments. 1 Our approach avoids typical iterations of paramete...
Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo ...
SI3D
2012
ACM
12 years 25 days ago
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...
ICPR
2004
IEEE
14 years 6 months ago
Online Learning of Color Transformation for Interactive Object Recognition under Various Lighting Conditions
This paper describes an online learning method of color transformation for interactive object recognition. In order to recognize objects under various lighting conditions, the sys...
Nobutaka Shimada, Yasushi Makihara, Yoshiaki Shira...
SIGGRAPH
1998
ACM
13 years 9 months ago
Recovering Photometric Properties of Architectural Scenes from Photographs
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
Yizhou Yu, Jitendra Malik