Sciweavers

26 search results - page 2 / 6
» Interactive landscape visualization using GPU ray casting
Sort
View
ISVC
2007
Springer
13 years 11 months ago
Iterative Methods for Visualization of Implicit Surfaces On GPU
Abstract. The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present...
Rodrigo de Toledo, Bruno Lévy, Jean-Claude ...
CGF
2008
165views more  CGF 2008»
13 years 5 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
CGF
2010
148views more  CGF 2010»
13 years 5 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
VIS
2004
IEEE
116views Visualization» more  VIS 2004»
14 years 6 months ago
Interactive Design of Multi-Perspective Images for Visualizing Urban Landscapes
Multi-perspective images are a useful way to visualize extended, roughly planar scenes such as landscapes or city blocks. However, constructing effective multi-perspective images ...
Augusto Román, Gaurav Garg, Marc Levoy
IV
2010
IEEE
249views Visualization» more  IV 2010»
13 years 3 months ago
Real-Time Ray Tracing of Complex Molecular Scenes
—Molecular visualization is one of the cornerstones in structural bioinformatics and related fields. Today, rasterization is typically used for the interactive display of molecu...
Lukas Marsalek, Anna Katharina Dehof, Iliyan Georg...