Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
We describe our visualization process for a particle-based simulation of the formation of the first stars and their impact on cosmic history. The dataset consists of several hundre...
Paul Arthur Navrátil, Jarrett L. Johnson, Volke...
In this paper, we present a volume roaming system dedicated to oil and gas exploration. Our system combines probebased volume rendering with data processing and computing. The dai...