One of the key requirements of augmented reality systems is a robust real-time camera pose estimation. In this paper we present a robust approach, which does neither depend on of...
It is now common for video; real-time and collected, mobile and static, to be georeferenced and stored in large archives for users of expert systems to access and interact with. I...
In many image and video collections, we have access
only to partially labeled data. For example, personal photo
collections often contain several faces per image and a caption
t...
Benjamin Sapp, Benjamin Taskar, Chris Jordan, Timo...
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
Most existing techniques for analyzing face images assume that the faces are at near-frontal poses. Generalizing to non-frontal faces is often difficult, due to a dearth of groun...