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CGF
2006
196views more  CGF 2006»
13 years 6 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
IJCAI
2007
13 years 7 months ago
Mediating between Qualitative and Quantitative Representations for Task-Orientated Human-Robot Interaction
In human-robot interaction (HRI) it is essential that the robot interprets and reacts to a human’s utterances in a manner that reflects their intended meaning. In this paper we...
Michael Brenner, Nick Hawes, John D. Kelleher, Jer...
AAAI
2007
13 years 8 months ago
Continuous State POMDPs for Object Manipulation Tasks
My research focus is on using continuous state partially observable Markov decision processes (POMDPs) to perform object manipulation tasks using a robotic arm. During object mani...
Emma Brunskill
CAD
2002
Springer
13 years 5 months ago
A discrete mechanics model for deformable bodies
This paper describes the theory and implementation of a discrete mechanics model for deformable bodies, incorporating behavior such as motion, collision, deformation etc. The mode...
Johan Jansson, Joris S. M. Vergeest
IFM
1999
Springer
13 years 10 months ago
Modelling Discrete Behaviour in a Continuous-Time Formalism
Embedded real-time systems consist of a digital controller interacting with its physical environment. Developing such systems therefore involves specifying and reasoning about bot...
Colin J. Fidge