Sciweavers

Share
62 search results - page 1 / 13
» Interactive physically-based shape editing
Sort
View
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
9 years 9 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
PG
2002
IEEE
10 years 2 months ago
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...
Hui Xie, Hong Qin
SMA
2005
ACM
125views Solid Modeling» more  SMA 2005»
10 years 3 months ago
Multi-representation interaction for physically based modeling
For simulations involving complex objects, a number of different properties must be represented. An example of this is in modeling an object undergoing combustion—heat amounts,...
Zeki Melek, John Keyser
CVGIP
2007
108views more  CVGIP 2007»
9 years 9 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...
IJCAI
2003
9 years 11 months ago
LADDER: A Language to Describe Drawing, Display, and Editing in Sketch Recognition
We have created LADDER, the first language to describe how sketched diagrams in a domain are drawn, displayed, and edited. The difficulty in creating such a language is choosing...
Tracy Hammond, Randall Davis
books