Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effe...
Joe Kniss, Simon Premoze, Charles D. Hansen, David...
We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered defo...
Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Mark...
The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback ...