In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...
This paper introduces a new design to allow interactive, direct manipulation of volume data on volumetrically rendered images. We present an adaptive volume proxy mesh which serve...
This paper presents a novel paradigm for point set surface editing, which takes advantages of the potential of implicit surfaces, the strength of physics based modeling techniques...
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
We present a framework for the interactive simulation of surgical cuts such as being practiced in surgical treatment. Unlike most existing methods our framework is based on tetrah...