We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visib...
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can co...
Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, G...
For headphone-based spatial auditory display systems, binaural synthesis of sound localization cues typically use source reproduction level as the primary control for source range...
Abstract. This paper describes a Swarm Granulator, a new application of particle swarms to sound synthesis. Granulation, an established technique in sound synthesis, depends on man...