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» Interest management middleware for networked games
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DSRT
2009
IEEE
13 years 8 months ago
An Approach for Parallel Interest Matching in Distributed Virtual Environments
—Interest management is essential for real-time large-scale distributed virtual environments (DVEs) which seeks to filter irrelevant messages on the network. Many existing inter...
Elvis S. Liu, Georgios K. Theodoropoulos
NGC
2000
Springer
109views Communications» more  NGC 2000»
13 years 9 months ago
Router level filtering for receiver interest delivery
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
MIDDLEWARE
2007
Springer
13 years 11 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
INFOCOM
2000
IEEE
13 years 9 months ago
Consideration of Receiver Interest for IP Multicast Delivery
—Large-scale applications are characterized by a large number of dynamic and often interactive group members. The nature of these applications is such that participants are not i...
Brian Neil Levine, Jon Crowcroft, Christophe Diot,...
COMSWARE
2006
IEEE
13 years 9 months ago
M2MC: Middleware for many to many communication over broadcast networks
M2MC is a new distributed computing middleware designed to support collaborative applications running on devices connected by broadcast networks. Examples of such networks are wire...
Chaitanya Krishna Bhavanasi, Sridhar Iyer