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TYPES
2004
Springer
13 years 10 months ago
Interfaces as Games, Programs as Strategies
Markus Michelbrink
FSTTCS
1994
Springer
13 years 8 months ago
Finite-State Strategies in Regular Infinite Games
Abstract. This paper surveys work on the synthesis of reactive programs which implement winning strategies in infinite two-person games. The representation of such games by Muller ...
Wolfgang Thomas
HCI
2007
13 years 6 months ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
CAV
2007
Springer
121views Hardware» more  CAV 2007»
13 years 11 months ago
Algorithms for Interface Synthesis
Abstract. A temporal interface for a software component is a finite automaton that specifies the legal sequences of calls to functions that are provided by the component. We comp...
Dirk Beyer, Thomas A. Henzinger, Vasu Singh
ACRI
2006
Springer
13 years 10 months ago
Attaining Human-Competitive Game Playing with Genetic Programming
Abstract— We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strat...
Moshe Sipper