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EDUTAINMENT
2009
Springer
13 years 12 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
DIGRA
2005
Springer
13 years 10 months ago
Pretty good for a girl: gender, identity and computer games
Young people’s participation in online digital culture is one of the most efficient means by which they become proficient in the management of Information and Communications Tec...
Catherine Beavis
ITICSE
2005
ACM
13 years 11 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
ACSE
2000
ACM
13 years 9 months ago
The information environments program - a new design based IT degree
The University of Queensland has recently established a new design-focused, studio-based IT degree at a new “flexible-learning” campus. The Bachelor of Information Environment...
Michael Docherty, Peter Sutton, Margot Brereton, S...
PDC
2004
ACM
13 years 10 months ago
On the spot experiments within healthcare
This paper reports the value of On the Spot Experiments with self-produced content and the use of technology within healthcare. On the Spot Experiments are experiments conducted i...
Erling Björgvinsson, Per-Anders Hillgren