Sciweavers

27 search results - page 5 / 6
» Interpolation and Approximation of Surfaces from Three-dimen...
Sort
View
CGF
1998
86views more  CGF 1998»
13 years 5 months ago
Subdivision Schemes for Thin Plate Splines
Thin plate splines are a well known entity of geometric design. They are defined as the minimizer of a variational problem whose differential operators approximate a simple notio...
Henrik Weimer, Joe D. Warren
SI3D
2005
ACM
13 years 10 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
MM
2004
ACM
117views Multimedia» more  MM 2004»
13 years 10 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
ACIVS
2006
Springer
13 years 11 months ago
Visibility of Point Clouds and Mapping of Unknown Environments
Abstract. We present an algorithm for interpolating the visible portions of a point cloud that are sampled from opaque objects in the environment. Our algorithm projects point clou...
Yanina Landa, Richard Tsai, Li-Tien Cheng
CGF
2006
183views more  CGF 2006»
13 years 5 months ago
Data-driven Local Coordinate Systems for Image-Based Rendering
Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be align...
Gero Müller, Ralf Sarlette, Reinhard Klein