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» Interpretive OpenGL for computer graphics
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CG
2005
Springer
13 years 4 months ago
Interpretive OpenGL for computer graphics
OpenGL is the industry-leading, cross-platform graphics application programming interface (API), and the only major API with support for virtually all operating systems. Many lang...
Bo Chen, Harry H. Cheng
VIS
2005
IEEE
297views Visualization» more  VIS 2005»
14 years 5 months ago
OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...
VRML
2006
ACM
13 years 10 months ago
Rendering of X3D content on mobile devices with OpenGL ES
The availability of more powerful mobile devices, sometimes equipped with graphics accelerators, is making it easier to experiment with mobile 3D graphics. In this paper, we explo...
Daniele Nadalutti, Luca Chittaro, Fabio Buttussi
EGH
2007
Springer
13 years 10 months ago
A hardware-aware debugger for the OpenGL shading language
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated program...
Magnus Strengert, Thomas Klein, Thomas Ertl
CG
2007
Springer
13 years 4 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey