The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Learning to program is a unique experience for each student, and it is not fully understood why one person in an introductory programming course learns to program better and more ...
Vennila Ramalingam, Deborah LaBelle, Susan Wiedenb...
This paper describes the design and execution of a roboticsthemed AI elective at a small liberal arts institution. An important goal of the course is to spark and nurture students...
Effective teaching involves treating the presentation of new material and the assessment of students’ mastery of this material as part of a seamless and continuous feedback cycl...
Kimberle Koile, Kevin Chevalier, Michel Rbeiz, Ada...
Because the concept of program correctness is generally taught as an activity independent of the programming process, most introductory computer science (CS) students perceive it ...
Timothy S. Gegg-Harrison, Gary R. Bunce, Rebecca D...