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VRST
2006
ACM
13 years 10 months ago
Intuitively specifying object dynamics in virtual environments using VR-WISE
Designing and building Virtual Environments is not an easy task, especially when it comes to specifying object behavior where either knowledge about animation techniques or progra...
Bram Pellens, Frederic Kleinermann, Olga De Troyer
WSCG
2001
86views more  WSCG 2001»
13 years 5 months ago
Object-Centered Navigation in Virtual Construction Applications
In this paper we present a novel concept for navigation in virtual environments. While a variety of navigation metaphors have been proposed for immersive VR, desktop scenarios are...
Colette Elcacho, Thomas Dingel, Reinhard Klein
ISER
1997
Springer
91views Robotics» more  ISER 1997»
13 years 8 months ago
Extracting Robotic Part-mating Programs from Operator Interaction with a Simulated Environment
We describe an integrated system for programming part-mating and contact tasks using simulation. A principal goal of this work is to make robotic programming easy and intuitive fo...
John E. Lloyd, Dinesh K. Pai
JVCA
1998
90views more  JVCA 1998»
13 years 4 months ago
Interactive rigid body manipulation with obstacle contacts
The interactive manipulation of rigid objects in virtual reality environments requires an object behaviour which is at least physically plausible to be useful for applications lik...
Matthias Buck, Elmar Schömer
VRCAI
2006
ACM
13 years 10 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun