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IUI
2004
ACM
13 years 10 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
CHI
2009
ACM
13 years 11 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
VR
2000
IEEE
172views Virtual Reality» more  VR 2000»
13 years 9 months ago
An Intelligent User Interface with Motion Planning for 3D Navigation
Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice use...
Tsai-Yen Li, Hung-Kai Ting
IFIP
1994
Springer
13 years 9 months ago
Exploring user interfaces to improve learning outcomes
The concept of information landscapes has been a constant theme in the development of interactive multimedia packages. For the interface and access to this information to be effec...
John G. Hedberg, Barry Harper, Christine Brown, Ro...
UM
2010
Springer
13 years 3 months ago
Eye-Tracking Study of User Behavior in Recommender Interfaces
Recommender systems, as a type of Web personalized service to support users’ online product searching, have been widely developed in recent years but with primary emphasis on alg...
Li Chen, Pearl Pu