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» Investigation of an Adaptive Cribbage Player
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CIG
2006
IEEE
13 years 11 months ago
A Coevolutionary Model for The Virus Game
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
Peter I. Cowling, M. H. Naveed, M. A. Hossain
UMUAI
2010
136views more  UMUAI 2010»
13 years 3 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
EPS
1998
Springer
13 years 9 months ago
Acquisition of General Adaptive Features by Evolution
We investigate the following question. Do populations of evolving agents adapt only to their recent environment or do general adaptive features appear over time? We find statistica...
Dan Ashlock, John E. Mayfield
WECWIS
2007
IEEE
131views ECommerce» more  WECWIS 2007»
13 years 11 months ago
Event Cloud - Searching for Correlated Business Events
Market players that can respond to critical business events faster than their competitors will end up as winners in the fast moving economy. Event-based systems have been develope...
Szabolcs Rozsnyai, Roland Vecera, Josef Schiefer, ...
ACG
2009
Springer
13 years 11 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck