Sciweavers

15 search results - page 3 / 3
» Investigation of an Adaptive Cribbage Player
Sort
View
ACMACE
2005
ACM
13 years 10 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ICALP
2010
Springer
13 years 9 months ago
Concurrent Knowledge Extraction in the Public-Key Model
Knowledge extraction is a fundamental notion, modeling machine possession of values (witnesses) in a computational complexity sense and enabling one to argue about the internal st...
Andrew C. Yao, Moti Yung, Yunlei Zhao
IWEC
2004
13 years 6 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
ICC
2009
IEEE
197views Communications» more  ICC 2009»
13 years 11 months ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
ROBOCUP
1999
Springer
129views Robotics» more  ROBOCUP 1999»
13 years 9 months ago
The Ulm Sparrows 99
In RoboCup-98, sparrows team worked hard just to get both a simulation and a middle size robot team to work and to successfully participate in a major tournament. For this year, we...
Stefan Sablatnög, Stefan Enderle, Mark Dettin...