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» Isosurface Computation Made Simple
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VISSYM
2004
13 years 6 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
VISUALIZATION
2005
IEEE
13 years 10 months ago
Marching Diamonds for Unstructured Meshes
We present a higher-order approach to the extraction of isosurfaces from unstructured meshes. Existing methods use linear interpolation along each mesh edge to find isosurface in...
John C. Anderson, Janine Bennett, Kenneth I. Joy
CAD
2005
Springer
13 years 4 months ago
Optimizing the topological and combinatorial complexity of isosurfaces
Since the publication of the original Marching Cubes algorithm, numerous variations have been proposed for guaranteeing water-tight constructions of triangulated approximations of...
Carlos Andújar, Pere Brunet, Antoni Chica, ...
VISUALIZATION
2003
IEEE
13 years 10 months ago
Extraction of topologically simple isosurfaces from volume datasets
There are numerous algorithms in graphics and visualization whose performance is known to decay as the topological complexity of the input increases. On the other hand, the standa...
Andrzej Szymczak, James Vanderhyde
PPOPP
2011
ACM
12 years 7 months ago
Time skewing made simple
Time skewing and loop tiling has been known for a long time to be a highly beneficial acceleration technique for nested loops especially on bandwidth hungry multi-core processors...
Robert Strzodka, Mohammed Shaheen, Dawid Pajak